![]() It’s a very straight forward ‘bare bones’ shooter. Insurgency: Sandstorm doesn’t give you the highly cinematic gameplay of most modern FPS games, and I think it’s the better for it. Practicing in local can help players grow more accustomed to Insurgency: Sandstorm's quick kill time. The checkpoint mode is intuitive and there's a hardcore difficulty option for advanced players. This was a massive benefit for someone like me who doesn’t play a lot of shooting games. It’s a great chance to learn skills, weapons and try out different classes before jumping in with other players. With local play, players have the freedom to test and improve their skills while fighting with an AI team to capture and destroy a series of objectives. Each game mode has unique features that make it diverse enough from other match types to keep players entertained. Instead, it focuses solely on team-based game types with objectives to secure or destroy. The biggest change in this installment of the Insurgency series is the exclusion of a campaign mode. Insurgency: Sandstorm, developed by New World Interactive and published by Focus Entertainment, launched in 2018 on PC to high reviews and just recently released on console. How does a game break into the market share, stand out and get recognition? Insurgency: Sandstorm has done this by stripping down the game and giving you a straightforward, hyper realistic game. These games have multi million-dollar budgets, name recognition and people jump into them every year. ![]() The gaming world is full of FPS games, mostly dominated by the annual releases of the big AAA titles of Call of Duty and Battlefield. ![]()
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