![]() ![]() Everyone else benefits from "ThePawn" though Your main offensive caster (Red Prince Wizard) can also hit fairly hard with dual wands, consider him getting executioner as well. Only sebille (ranger) should grab glass cannon and executioner. Oppurtunist (Attack enemy nearby if they move).Elemental Ranger (deal elemental damage based on where target is standing).Glass Cannon (you start every combat round with max AP).All Skilled Up (+1 civic ability + 1 combat ability). ![]() Executioner (+2 AP if you kill enemy, does not stack with ThePawn).ThePawn (+1 free AP walking, does not stack with Executioner).Talentwise for each character, this is up to you, but these are the ones I recommend: Summoners are by far the best class to get early on in the game. This way, you can have 12 totems + 4 incarnates on the field + 4 characters at any point in time. Each character can have one incarnate up, and as many totems as elemental totems as they can put out. If you pick thievery at level 1, you can loot a ton of rez scrolls on the starter ship when everyone becomes unconciousĮvery character I suggest investing a point into summoner (and any necessary memory pts), so they can summon elemental totems and incarnates as well. Those two skills are definitely the strongest 2 starting skills in act 1, and summoners are extremely powerful early on (the more the better) If you pick a different character, I still suggest putting 1 point in 1 summoner and still taking conjure incarnate / elemental totem. Put the poison wand in main hand, and the fire wand in offhand (so you poison then set it on fire) when you attack Not only that, in the starting ship, you will get access to both Fire + Poison wands as well. You need fossil strike to oil enemies up and set them on fire. If you play a wizard lizard, he already has a fire cone spell with a cooldown of 3 seconds. You don't ever want to pick default classes and skills starting out, you get way more mileage picking the skills you need starting off. Racial spells: Dragon's Blaze (fire a cone of fire) Talents: Far Out Man (increase spell range by 2m) ![]()
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